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Review – Travis Strikes Again: No More Heroes
I can’t account for my fascination with the character of Travis Touchdown. He’s a womanizing, awkward, selfish, and overall pathetic character, but I find him difficult to fully hate. Even in terms of his characterization, he’s inconsistently written to the point where it’s sometimes hard to peg whether his pseudo-intellectual musings on the topic of bloodlust are sincere, or just…
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Review – Super Dodgeball
I absolutely love the Kunio-Kun series. Over here, we got about 5 titles on the NES, all confusingly branded differently, whereas over in Japan, they got about a dozen, all confusingly branded differently. The unified artstyle, the cartoonish violence; the Kunio-Kun series is a special series for me for quite a few reasons. Super Dodgeball is also pretty special to…
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Review – Onimusha: Warlords (2019 Remaster)
Around the time of Onimusha Warlord’s release, I was still firmly a Nintendo Fangirl. It would be a few years before I finally branched out and embraced all games, regardless of what filthy console they’re played on. I saw Onimusha’s commercials frequently enough at the time that it stuck in my mind, but I never played it. Years later, I…
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Review – Yomawari: Midnight Shadows
I can’t claim to have been impressed by Yomawari: Night Alone during my recent playthrough, though I do confess that its story and aesthetic at least left an impact. That’s generally why I still play horror games; rarely do I find them legitimately scary, but usually, they have some of the most introspective stories within the medium, and that’s absolute…
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Review – Yomawari: Night Alone
I’m not so sure about horror games, anymore. Back in my younger days, I was easily frightened by the Resident Evil series. Heck, I remember dealing with frequent nightmares after the release of the Gamecube remake of the original game in the series. These days, however, I’m too confident in my capabilities in video games and too analytical of gameplay…
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Review – Celeste
It dawned on me recently that a lot of the games I played this year didn’t actually come out in 2018. I mean, you can look back through the blog and get a good account of what I played through; not a lot of new releases. Hell, I spent the first month of the year playing the early Elder Scrolls…
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Review – The Messenger
The pixel art style was once rather contentious. Anecdotally, many of the complaints I heard were that it was simply a ploy to try and sucker people who are easily swayed my nostalgia. That may have once been the case, but these days, the emulation of low resolution sprite art seems to more frequently be employed as a way of…
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Review – Undertale
Undertale has become one of the most influential indie games of all time, which is interesting, since it clearly contains a lot of DNA from Earthbound and Love-de-Lic joy-makers. Putting that aside, however, it's easy to see what made it so effective, and I'm not talking about the art style.
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Review – Mega Man X8
I could not have predicted things would turn out this way. I count Mega Man X as one of my favourite games, and to see the series take a gradual slide into atrociousness has been hard to experience. The SNES trilogy was fine, and the Playstation trilogy started out decently enough, but by the time I hit X6, my spirits…
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Review – Mega Man X7
A long time ago, I picked up a pack of Mega Man X figurines from a department store I worked at. It came with X, Zero, Vile, and some robot who I’ve never seen or heard of before. This turned out to be Axyl, and the reason I’d never heard of him before was because he first appeared in Mega…