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Review – Clock Tower: Rewind
It's nice to have an official release of Clock Tower. I was hyped, but slept on its initial re-release. Having circled back around, I can finally scratch this classic Japanese horror title off my list. I really hate writing these excerpts because I don't know what information will get you to click.
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Review – Undercover Cops (Arcade)
Ever dream of a beat-'em-up by the Metal Slug crew? That actually happened. Undercover Cops was developed by Meeher, Akio, Susumu, and friends. You can totally tell. But while it absolutely looks the part and features their signature ridiculousness, it is, unfortunately, not the Metal Slug of belt-scrolling brawlers.
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Review – Vigilante 8
After Twisted Metal 2, the series went into a nosedive with the departure of Singletrac. There was no one to where the car combat crown. That is until Luxoflux stepped up with Vigilante 8, a game that is a lot like Twisted Metal but funkier and with dumber objectives.
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Review – F-Zero GX
I remember being extremely amped for the release of F-Zero GX in 2003. Thankfully, this was one instance where, when I finally got my hands on it, it was everything I hoped for. Returning to it all these years later, is it all I remember it to be. Yes. Very yes.
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Review – Road Rash (32-Bit)
I first played Road Rash (32-Bit) on 3DO Interactive Multiplayer where it stuck with me. As far as Road Rash games go, this is probably the best in the series (if you don't count Road Rash 64, but why would you?). It's also incredibly '90s, which is essentially my comfort food.
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Review – Street Rod
My dad probably would have loved Street Rod if we had it on our old DOS Shell/Windows 3.1 machine. Now, he's just going to have to live vicariously through me as I live out the '60s car culture dream. Unfortunately, said dream doesn't include a 427 cu. in. engine.
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The Game Complaint Department is now Maximum Utmost!
You may have noticed some changes around here. I should have probably had this post done for when the switch was thrown, but here it is: welcome to Maximum Utmost. Don't be frightened. We mostly just put a rug down over the old website. Nothing much has really changed.
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Review – Smashing Drive (Console)
I can't stop thinking about Smashing Drive. It's an artifact from another dimension, an alternate reality where the idea of Crazy Taxi existed but was never executed. It's hard to articulate how I feel about this game because I can't decide whether its faults are faults or if they're pockets of flavour.
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Review – Cool Riders
If you don’t look too closely, it looks like a bunch of thrown-together digitized sprites trying hard to look cool. Like Pit Fighter; exactly like Pit Fighter. But upon closer inspection, you realize that it isn’t just some ill-advised, thrown-together racing game. It knows exactly what it is. I still do not know what chaotic ritual conjured this game, but…
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Review – Cruis’n World
Some of Cruis'n USA's rather wrongheaded choices contributed to a vision and personality that you won’t find in Cruis’n World. If you take out some of the awful jank, you lose part of its identity, as we see with Cruis’n World.