• Tiny Bookshop title screen
    2020s,  Review,  Switch

    Review – Tiny Bookshop

    Christopher Morley was already a known quantity in the literary world when his debut novel, Parnassus on Wheels, was published in 1917. A poet, a journalist, an editor; he had an affinity for the written word and a deep appreciation for books and booksellers. That appreciation can be seen on every page of Parnassus, a charming story of a book…

  • Naval Ops Warship Gunner Header
    2000s,  PlayStation 2,  Review

    Review – Naval Ops: Warship Gunner

    A few years ago, I reviewed Waves of Steel, which is an interesting little naval combat game that gets kind of weird. Totally recommend it. But when that review went up, a community member told me that it’s a spiritual follow-up to Naval Ops: Warship Gunner and its sequel, Warship Gunner 2. “Alright,” I thought. “Probably like Naval Ops: Warship…

  • Mashina Header
    2020s,  Review

    Review – Mashina

    Did you play Judero? Weird stuff, but it will stick with you. For the follow-up, Talha and Jack Co have taken things in a much more positive direction. Not that Judero was all that negative, but Mashina is just super-positive.

  • The main party and a vista
    2020s,  Review

    Review – Clair Obscur: Expedition 33

    Here’s a fun fact: my favorite number is 33. Growing up a New York Knicks fan named Patrick, I naturally gravitated towards being a major Patrick Ewing fan. What number did he wear? 33 of course! Eventually, I would learn that other NBA greats wore the (evidently) iconic 33: Larry Bird and Kareem Abdul-Jabbar. If you want some proof (weird),…

  • SimCity 2000 Header
    1990s,  Review

    Review – SimCity 2000

    SimCity is, essentially, the progenitor of the city-building genre. However, arguably, it's SimCity 2000 that was most influential in the long term. But is it worth going back to today? The answer to that question is always "yes," by the way. What do you really have to lose?

  • S.P.L.I.T. header
    2020s,  Review

    Review – S.P.L.I.T.

    Aw, gosh. If there was ever a game coded for me, it’s S.P.L.I.T. Hacking, typing, and horror. The only thing that could make it better is if I could boot up Chip’s Challenge on the in-game machine. It’s interesting (and unplanned) that I’d play this game so soon after my review of Typing of the Dead where I talked about…