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Review – Static Dread: The Lighthouse
Looking for a new job? Have you considered lighthouse keeper at the edge of the apocalypse. Static Dread takes you there, giving you the responsibility of safely navigating ships to safety and sinking the ones that look at you funny.
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Review – SimCity 2000
SimCity is, essentially, the progenitor of the city-building genre. However, arguably, it's SimCity 2000 that was most influential in the long term. But is it worth going back to today? The answer to that question is always "yes," by the way. What do you really have to lose?
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Review – Deadly Premonition 2
Deadly Premonition was a fantastical brilliant blunder. It was lightning in a bottle. So, does the sequel manage to make the same magic happen once again? No! Those statements mean no!
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Review – Deadly Premonition
For better or worse, Deadly Premonition had an impact in my development as a video game critic. The game is memorable for a lot of reasons, but it is, in my opinion, one of the best examples of how a game doesn't need to be good to be meaningful.
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Review – S.P.L.I.T.
Aw, gosh. If there was ever a game coded for me, it’s S.P.L.I.T. Hacking, typing, and horror. The only thing that could make it better is if I could boot up Chip’s Challenge on the in-game machine. It’s interesting (and unplanned) that I’d play this game so soon after my review of Typing of the Dead where I talked about…
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Review – P-47II MD
Ooo. Forbidden shoot-'em-up. F-47II MD was cancelled back in the '90s, but Retro-Bit and City Connection are making sure it sees the light of day exactly how it was intended: on Genesis.
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Review – Shadow Labyrinth
I got into Shadow Labyrinth yearning to relive the age of relentlessly edgy reboots, and oh boy is that exactly what I got. Whoever decided there should be a Pac-Man game where the franchise’s mascot constantly says stuff like “I’ll take you to places filled with things that deserve to meet the end of that sword of yours” deserves a…
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Review – The Drifter
One of the philosophies that made LucasArts’ SCUMM point-and-click adventure games (Maniac Mansion, The Secret of Monkey Island) so dominant in the ‘90s was their exorcism of the adventure game tradition of death. Games like King’s Quest and even earlier text-based adventure games loved killing the player. It was a fountain of dark humour that everything from The Hitchhiker’s Guide…
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Review – The Typing of the Dead
Do your finger exercised, elevate your wrists, put your feet flat on the ground, and get read to type at some zombies. Typing of the Dead takes the zombie-killing gameplay of House of the Dead 2 and perverts it in ways that nature didn't intend: by adding typing.
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Review – Irem Collection Volume 3
It's a good time for arcade collections! I lied, it isn't. PS2 was where it was at when arcade collections would have, like, 30 titles on them, and you could always find them in the bargain bin. Contrary to that, here's Irem Collection Volume 3.