• SimCity 2000 Header
    1990s,  Review

    Review – SimCity 2000

    SimCity is, essentially, the progenitor of the city-building genre. However, arguably, it's SimCity 2000 that was most influential in the long term. But is it worth going back to today? The answer to that question is always "yes," by the way. What do you really have to lose?

  • S.P.L.I.T. header
    2020s,  Review

    Review – S.P.L.I.T.

    Aw, gosh. If there was ever a game coded for me, it’s S.P.L.I.T. Hacking, typing, and horror. The only thing that could make it better is if I could boot up Chip’s Challenge on the in-game machine. It’s interesting (and unplanned) that I’d play this game so soon after my review of Typing of the Dead where I talked about…

  • 2020s,  Review

    Review – Shadow Labyrinth

    I got into Shadow Labyrinth yearning to relive the age of relentlessly edgy reboots, and oh boy is that exactly what I got. Whoever decided there should be a Pac-Man game where the franchise’s mascot constantly says stuff like “I’ll take you to places filled with things that deserve to meet the end of that sword of yours” deserves a…

  • The Drifter Header
    2020s,  Review

    Review – The Drifter

    One of the philosophies that made LucasArts’ SCUMM point-and-click adventure games (Maniac Mansion, The Secret of Monkey Island) so dominant in the ‘90s was their exorcism of the adventure game tradition of death. Games like King’s Quest and even earlier text-based adventure games loved killing the player. It was a fountain of dark humour that everything from The Hitchhiker’s Guide…