-
Review – Blood: Refreshed Supply
This seems familiar. Not even a year after I played through Blood: Fresh Supply, Nightdive is back with an updated version. I wish someone would have warned me. Maybe I should ask them next time I'm thinking about starting a '90s shooter.
-
Review – Wolfenstein: The New Order
It's always a great time for some denazification. MachineGames has been working hard to ensure that they stay at the very peak of the hobby, giving us games like Wolfenstein: The New Order. Alternate history may be bleak, but at least there are lots of targets walking around.
-
Review – Absolum
Before I completely gush about Absolum for approximately 3000 words (grab the popcorn for this one), we’ve got to set the stage by talking about 2020’s Streets of Rage 4. Developed by Lizardcube, Guard Crush, and Dotemu, the revival of Sega’s classic beat-’em-up series rode an impeccably fine line of casual arcade fun and technical depth. The result was a…
-
Review – No, I’m not a Human
People aren’t my favourite people. Every person brings unnecessary complications into my life, and I’m too empathetic to just focus on myself. So, I’m not the most social person, and neither is the protagonist of No, I’m not a Human. But while I still make connections with others, because that’s life, and you gotta, the protagonist of No, I’m not…
-
Review – Tiny Bookshop
Christopher Morley was already a known quantity in the literary world when his debut novel, Parnassus on Wheels, was published in 1917. A poet, a journalist, an editor; he had an affinity for the written word and a deep appreciation for books and booksellers. That appreciation can be seen on every page of Parnassus, a charming story of a book…
-
Review – Static Dread: The Lighthouse
Looking for a new job? Have you considered lighthouse keeper at the edge of the apocalypse. Static Dread takes you there, giving you the responsibility of safely navigating ships to safety and sinking the ones that look at you funny.
-
Review – Deadly Premonition
For better or worse, Deadly Premonition had an impact in my development as a video game critic. The game is memorable for a lot of reasons, but it is, in my opinion, one of the best examples of how a game doesn't need to be good to be meaningful.
-
Review – S.P.L.I.T.
Aw, gosh. If there was ever a game coded for me, it’s S.P.L.I.T. Hacking, typing, and horror. The only thing that could make it better is if I could boot up Chip’s Challenge on the in-game machine. It’s interesting (and unplanned) that I’d play this game so soon after my review of Typing of the Dead where I talked about…
-
Review – Empires of the Undergrowth
Does every kid have a period of ant appreciation? I never had an ant farm, but I did once have other ant-related ambitions. I wanted to find a way to grow ants to the size of cows and have a petting zoo. Just an incredible example of childhood delusions. Like, clearly, the only reason we don’t have giant ant petting…
-
Review – Promise Mascot Agency
Marketing is one of the most powerful forces on earth. It steers human society, telling us what is important and what to think. It has caused immeasurable harm as it single-mindedly puts profit above everything else. We have never been without marketing, but it’s become so much more unstoppable with the increased access to information. Humanity’s downfall will probably be…