• Game Dev Story Header
    2010s,  Review

    Review – Game Dev Story

    Kairosoft games somehow manage to cover a large variety of subjects while still following a pretty strict formula. It's an addicting formula, and that's maybe part of the problem. Nonetheless, I'm still endeared by them, and feel the need to play their games occasionally. It all started with Game Dev Story.

  • 198X Header
    2010s,  Review

    Review – 198X

    I am, if nothing else, very sentimental about video games. Not sure if you can tell. It doesn't take much to get me to spin yarns about my childhood and the games that turned me into the wreck you see before me. So 198x appeals to me on a conceptual level.

  • Halo Reach Header
    2010s,  Review

    Review – Halo: Reach

    I had an appreciation for Halo back in its heyday, but never counted myself as a fan. Every so often, I feel the need to play one of the games again, but it only seems to confirm that I don't love them. Is Halo Reach an exception to that? No.

  • Shadowrun Hong Kong Header
    2010s,  Review

    Review – Shadowrun: Hong Kong

    I'm always hungry for Shadowrun. Shadowrun Hong Kong builds off Harebrained Schemes' previous games to present something that is similar, improved, but also deficient in some ways. Or over-ficient, maybe. Listen, I'm not sure how much to give away in these blurbs. Maybe just read on to see what I mean.

  • Undertale Header
    2010s,  Review

    Review – Undertale

    Undertale has become one of the most influential indie games of all time, which is interesting, since it clearly contains a lot of DNA from Earthbound and Love-de-Lic joy-makers. Putting that aside, however, it's easy to see what made it so effective, and I'm not talking about the art style.