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Review – Shadowrun: Hong Kong
It seems like every summer I get into a Shadowrun kick where I read a few novels, browse through some sourcebooks, and dive back into the video games. With every passing year, I become more familiar with the subject matter and more involved with it. Give it a bit of time, I’m sure I’ll be GMing a group one of…
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Review – Shadowrun (Genesis)
Beginning as a pen-and-paper RPG in 1989, Shadowrun was followed by a strange scattershot of games based on the license in the early ’90s. Its bizarre and tantalizing mix of fantasy magic and cyberpunk technology graced three (or, like, two and a half) consoles in the ’90s: the SNES in 1993, the Genesis in 1994, and the Sega CD in…
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Review – Shadowrun (SNES)
As someone who identifies as a geek, the Shadowrun universe is undeniably tantalizing. The result of marrying Tolkien-esque fantasy with Bladerunner-esque cyberpunk is simultaneously tacky and irresistible. Massive trolls and monolithic corporations, mages and hackers, dragons and cybernetic enhancements; it’s the nerd singularity. It’s only lacking space travel, which I think it actually has a bit of. As far as…