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Review – Metroid Prime
After an eight year haitus, Metroid returned in a big way. On the same day in 2002, Metroid Fusion for the Gameboy Advance and Metroid Prime for the Gamecube were released in North America. Fusion was a traditional sidescroller developed internally at Nintendo and closely follows the gameplay of Super Metroid. Prime, on the other hand was given off to…
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Review – Mega Man X4
There were six games of the classic Mega Man series released on the NES, the last one arriving as late as 1994. That’s pretty far past the launch of the SNES and even came after the release of the inaugural Mega Man X game. So was Capcom going to pull the same thing with the SNES and release up to…
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Review – Calculords
In writing, Seanbaby has been one of my biggest inspirations. A long time ago, I always looked forward to his “Rest of the Crap” column in EGM, and would read them out loud to my mother while gripping my sides to prevent them from splitting. He also once imparted advice in an article that has resonated with me to this…
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Review – Spider-man (PS4)
When I was in grade 8, following the removal of my appendix I developed a sudden obsession with Spider-Man. It kicked off a stint of collecting comics, even hitting the convention circuit with my father, picking up rare back issues. I don’t really keep up to date with the webslinger anymore, though I occasionally do deep dives into backissues, primarily…
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Review – Mega Man X3
I often regard the six original Mega Man games as sort of one single game. They were all basically the same title, with small tweaks and additions made throughout. You get a power-slide in 3, a chargeable buster in 4, and so on and so forth, but otherwise they were essentially interchangeable. This ended when Mega Man X hit the…
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Review – Mega Man Legends
Playing through the entire Mega Man X Legacy Collection was difficult. Not in the sense that I had difficulty surmounting the games, though there were some challenging moments, but because some of those games are just terrible. The latter half of the series was taking its toll on me and affecting my mood. It was disheartening, but I slogged through.…
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Review – Mega Man X2
The Mega Man series left a sizeable footprint on the NES after 6 titles in total were released on it. That’s pretty extreme. What amuses me is that they were all essentially the same game. Each had similar graphics and spritework, minutely improving after each title, and each had the exact same framework. Not that I’m complaining, Mega Man is…
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Review – WarioWare Gold
A gentle nudge from a high school buddy sent me to the original WarioWare on the GameBoy Advance. I remember the day I bought it pretty clearly; from picking it up in the mall to trying it out at a table at Red Lobster with my mother. It started a love affair with the series which, judging by the excitement…
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Review – Mega Man X
Even if it has been mentioned before, it bears repeating: I love Mega Man. I hold the NES titles in such high regard that I view them as a benchmark for similar titles on the console. In terms of challenge, control, and length, I feel it’s those games were the absolute sweet spot. They’re not perfect, but I think they’re…
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Review – Doom (2016)
I reacquainted myself with Doom back in high school after I discovered the wonders of the zDoom platform. I remember, at the time, telling a friend of mine that I’d rather play Doom than a modern shooter like Halo, which was relatively new at the time. He scoffed, either chalking it up to hyperbole or nostalgia. Years later, and I…