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Review – Cruis’n USA
Way, way back when the internet was delivered by telephone, we had to use a lot of imagination. Our only access to information on upcoming games was in magazines like Nintendo Power, which would often tell us that every game was a modern masterpiece right up until it came out, at which point their opinion might switch to “Give it…
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Review – Chulip
A few years ago, I found myself in a lonely portion of my adulthood where absolutely nothing was happening. Without getting into it, it was a very introspective period that left me hyper-aware of the things that were affecting me. During that period, I had the premise of the game, Chulip, explained to me, and immediately took to the internet…
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Review – Super Mario RPG
It’s impossible to state what an event Super Mario RPG was in my childhood. I could spin quite a few yarns about my initial experiences with the game, like how, when I would rent it, it would come with its Player’s Guide. Or that time my mom hooked this really crappy TV up so I could play it in my…
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Review – Sonic the Hedgehog
My relationship with Sonic the Hedgehog is… complicated. I was an SNES child, so my mentor growing up was Mario, but my cousin had a Genesis, and I spent many mornings over there diving into his games. It was the 90’s, and we were told that Sonic was cool, so I was, of course, obediently enamoured. I don’t recall when…
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Review – Yomawari: Midnight Shadows
I can’t claim to have been impressed by Yomawari: Night Alone during my recent playthrough, though I do confess that its story and aesthetic at least left an impact. That’s generally why I still play horror games; rarely do I find them legitimately scary, but usually, they have some of the most introspective stories within the medium, and that’s absolute…
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Review – Earthworm Jim 3D
It’s impossible to understate how much of a fan I was of Earthworm Jim in my youth. I was already a veteran of the first two games in the series, and had watched the cartoon every weekend until it was off the air. So when a third game was announced for the N64, it was safe to say I was…
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Review – Pilotwings 64
The original Pilotwings was an effective launch title for the SNES, because it successfully demonstrated the amazing sprite scaling and rotating capabilities of the the console, effectively named Mode-7. It was colourful, relaxing, and then it forced you through an aggravating helicopter mission for no reason. I enjoyed it, but that helicopter mission can go boil in tar. It makes…
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Review – Shadow Blasters
I don’t remember who recommended Shadow Blasters to me, but when you’ve got someone’s enthusiasm in your ear, it’s hard to pass up a cheap Genesis game. With horrible cover art that looks like a group of people doing exercises on a beach, it at least came with the promise of being tacky as hell. So, I gathered my husband,…
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Review – Super Mario Land 2: 6 Golden Coins
While the Game Boy was released in 1989 to near-instant popularity, it would take developers a few years to actually come to grips with the little grey brick’s eccentricities. Early games on the handheld tended to be either single screen puzzle or arcade games, and attempts at porting the gameplay of existing NES licenses. This resulted in games like Castlevania:…
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Review – Earthworm Jim 2
Yeah, just try and convince me that Earthworm Jim 2 isn’t a work of art. How else do you describe a game that abruptly casts you as a blind salamander clutching a plasma gun and drops you in a giant maze of intestines filled with pinball bumpers while playing Moonlight Sonata in the background? Earthworm Jim 2 is an inexplicable game.…