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Review – The Messenger
The pixel art style was once rather contentious. Anecdotally, many of the complaints I heard were that it was simply a ploy to try and sucker people who are easily swayed my nostalgia. That may have once been the case, but these days, the emulation of low resolution sprite art seems to more frequently be employed as a way of…
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Review – Chex Quest
My mother had tight control over the cereal I ate when I was a child. I never got to have Fruity Pebbles or Trix, which I always enjoyed when visiting a friend or relative, but I was allowed to have Sugar Crisp, which is, essentially, the sugariest cereal in the universe, so work that out. Also, I don’t like Sugar…
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Review – Super 3-D Noah’s Ark
On the ashes of Atari, Nintendo forged an empire in the late 80’s through a mix of good games and evil business practices. Nintendo of America’s early days were marked with anti-competitive practices that broke down in the 90’s under the weight of how illegal they were. That’s a topic for another day, but suffice to say that Nintendo held…
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Review – The Elder Scrolls III: Morrowind
Once upon a time, just before I set off to college, I got the itch to play an RPG. I had either The Elder Scrolls III: Morrowind or Neverwinter Nights in mind, and I ended up choosing the former. It set off a love affair that I still won’t shut up about to this day. I still need to go…
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Review – The Elder Scrolls II: Daggerfall
It’s unfortunate that The Elder Scrolls: Arena didn’t exactly fill my gravy boat, but then, despite it being the first in a venerable series of games, I’ve never heard anyone refer to it as their favourite title in said series. Its sequel, The Elder Scrolls II: Daggerfall, on the other hand, I’ve heard come up a few times. It’s rare.…
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Review – The Elder Scrolls: Arena
If you tell the wrong gamer that you’ve only played the Fallout games past Bethesda Softwork’s 3rd entry, you’ll elicit a scoff. That’s because they liked it before it was cool, and it was way better back before Bethesda came in and mucked everything up. To be fair to those jerks, both Fallout 1 and 2 have a lot to…
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Review – Army Men: Sarge’s War
I'm kind of proud of this one, as I recognized the artistic intent behind Army Men: Sarge's War. I felt that it acted as an intention to end the series as it was passed from the bankrupt 3DO to Global Star. I talked to creative director Michael Mendheim later who confirmed it.
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Review – Army Men: Toys in Space
Released the same year as Army Men II on PC, but far worse Toys in Space is an early indication of the where the series was headed. While it seemed like Army Men II had refined the 2D PC formula, Army Men: Toys in Space fumbled it pretty hard.
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Review – Cuphead
I, like many people, was taken in initially by Cuphead’s art style. Capturing the look of animation’s golden era, with comma eyes and rubbery limbs, it has a distinct look that elevates it above many of its pixel art peers. The gameplay, on the other hand, looked pretty ho-hum and it appeared to be at risk of falling into the…
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Review – Army Men (PC)
This is where it all started: the OG Army Men for PC. It was a badly needed (modest) hit for 3DO as it transitioned to a software company. But did it start off with a bang? No, not really. It could have been much worse, though, and kind of got there eventually.