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Review – Mafia: Definitive Edition
I should have probably been more enthusiastic about Mafia: Definitive Edition. Hold on, that’s not as revealing as you may think. I’m just saying, a full remake of one of my favourite games from my adolescent days probably should have been more of a priority for me. I bought it around release, but never pushed far into it. Probably because…
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Preview – NetEscape
If I’m recalling correctly, I got access to the internet around 1994, which was fairly early in terms of the World Wide Web. I was the first of my friends to be connected, but few seven-year-olds would really even be able to grasp what the internet was. Of course, at the time, it was largely unrecognizable to what we see…
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Review – Betrayal at Club Low
It's the fourth game in the Cosmo D, and with Betrayal at Club Low, the interactivity has caught up with the aesthetic. Dice should be appreciative, because they have never had it so good.
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Cataclismo hits 1.0 today, and it’s worth checking out
Ending a respectable run in Early Access, Cataclismo has reached its full release. Unfortunately, I need more time to solidify my opinion, but from what I've played, it's some good wall-building action.
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Review – Mafia
Open-world crime games are hardly uncommon. Even when Mafia was released in 2002, it wasn't breaking new ground. But it found success where few games at the time did: a slavish dedication to detail.
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Review – Burggeist
If you’re sitting there thinking, “what the hell is Burggeist,” you’re most certainly not alone. It’s clearly flown under the radar of just about everyone: it has less than 60 reviews on Steam as of now, the solo developer has under 300 followers on X, and it doesn’t even exist on OpenCritic. I’m here now to tell you why that…
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Review – Two Point Museum
It's back to Two Point County as you're put in charge of yet another institution where money has no business. Can you turn a profit in Two Point Museum? Of course you can, because it's just a matter of finding or stealing some old stuff and putting it on display.
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Review – Wyrmhall: Brush and Banter
I've never cleaned anything in my life, so Wyrmhall: Brush and Banter was certainly a learning experience. As it turns out, I'm pretty good at it, as long as you don't count the times I made a mistake and almost undid all of reality. At least there's snacks.
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Review – Tales from Off-Peak City Vol. 1
The third-ish game in Cosmo D's body of work pushes forward the pizza-centricity that the series has followed. Placing you at the corner of Yam and July, you work undercover in a pizza joint, making pies and learning the darker secrets behind the neighbourhood and the factory that dominates is skyline.
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Review – The Norwood Suite
Cosmo D's second(ish) game is where he really starts blending game design in with artistic expression. The Norwood Suite still leans heavily on its style, but things begin to feel more like a video game as adventure elements get tied in. The result is something of a paradox: simple but complicated.