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Review – F-Zero GX
I remember being extremely amped for the release of F-Zero GX in 2003. Thankfully, this was one instance where, when I finally got my hands on it, it was everything I hoped for. Returning to it all these years later, is it all I remember it to be. Yes. Very yes.
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Review – Star Fox
Star Fox and me, we go way back. I played it when I was very young, and I didn't care about the polygonal 3D graphics. At this point, its technologically antiquated, but that doesn't mean there isn't any value in playing it today.
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Review – Star Wars: Rogue Squadron II: Rogue Leader
Star Wars and I have a rocky relationship. Had, I should say, it's over now. But back in the day, I was all about that galaxy far, far away. Star Wars: Rogue Squadron II: Rogue Leader hit before disillusionment set in, but how will I look on it today?
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Review – Goldeneye 007 (N64)
Goldeneye 007 is a certifiable classic. It was a phenomenon back when it released. However, for all the things it did extremely well, a lot of it hasn't aged favourably. If any game needs an HD remaster, it's this one. Unfortunately, it looks like we just barely missed out on one.
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Review – Animal Crossing: New Horizons
Me and Animal Crossing go way back. I remember drooling over it when it was still known as Animal Forest in Japan. I dreamt of a game like The Sims, but cuter and with more to do outside the home. That’s not what I got, but I fell in love with it all the same. It’s a game series I…
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Review – Luigi’s Mansion 3
I’ve always been a fan of Luigi. Ever since his high jumps nearly broke Super Mario Bros. 2. When I’d play Super Mario World alone, I’d start a two-player mode and kill off Mario so I could just play as Luigi. So, golly, I was so on board with Luigi’s Mansion back when it dropped alongside the Gamecube in 2001.…
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Review – The Legend of Zelda: Link’s Awakening
The first time I finished The Legend of Zelda: Link’s Awakening I nearly cried. Anyone who’s done the same probably knows what I’m talking about. The second time, however, I was less impressed. I was on a Zelda kick and was playing through the games in order of their release, and, I don’t know. Maybe it’s just because it was…
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Review – Sin & Punishment Star Successor
Sin & Punishment: Star Successor is a bit of a weird situation, and I’m not just talking about the game itself, though we’ll get to that. It’s a sequel from Treasure, a legendary developer with a strong aversion to creating sequels. It’s published by Nintendo who, at the time, was more focused on creating family friendly content for their hyper-popular…
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Saturday Morning Scrutiny: Captain N: The Game Master (Season 1)
Back in the 8-bit era of video games, a lot of imagination was required to fill the gaps between a game’s box art, and the low-detail, pixelated mess that was on screen. Even the box art wasn’t always reliable. Mega Man’s North American box seemed to imply that the title character was a helmeted, middle-aged man in the midst of…
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Review – Sin & Punishment
Every once and a while, you may hear me gush about Japanese developer Treasure, creators of such treats as Gunstar Heroes and Ikaruga. None of their games crack the loose inventory of my favourite games, but every time I play one, I’m always stricken by the sheer imagination that’s always on display. They’re weird, but not necessarily in a quirky…