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Review – F-Zero GX
I remember being extremely amped for the release of F-Zero GX in 2003. Thankfully, this was one instance where, when I finally got my hands on it, it was everything I hoped for. Returning to it all these years later, is it all I remember it to be. Yes. Very yes.
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Review – Smashing Drive (Console)
I can't stop thinking about Smashing Drive. It's an artifact from another dimension, an alternate reality where the idea of Crazy Taxi existed but was never executed. It's hard to articulate how I feel about this game because I can't decide whether its faults are faults or if they're pockets of flavour.
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Review – Army Men: Air Combat: The Elite Missions
One of my most significant memories of Army Men: Air Combat: The Elite Missions for Gamecube was a review by Cory D. Lewis, writing for IGN. In their review, they kept on comparing (oh no, how many times am I going to write this?) Army Men: Air Combat: The Elite Missions to an N64 game. This is both in the…
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Review – Star Wars: Rogue Squadron II: Rogue Leader
Star Wars and I have a rocky relationship. Had, I should say, it's over now. But back in the day, I was all about that galaxy far, far away. Star Wars: Rogue Squadron II: Rogue Leader hit before disillusionment set in, but how will I look on it today?
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Review – 007 From Russia with Love
I don't know why more James Bond games haven't gone back to a previous era of the film series, but it's only happened, like, once. That was 007 From Russia With Love featuring Sean Connery. It's an odd choice and an odd game, but not necessarily in a good way.
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Review – Resident Evil (Remake)
One of the major gaming memories I commonly cite is the time when the Resident Evil remake on Gamecube gave me nightmares. Because, you know, I’d rather tell you about myself at my wussiest, rather than, say, how great I was at F-Zero GX. I think I just had to play it because it was the prettiest game I’d seen…
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Review – Chibi-Robo
Chibi-Robo is certainly a special game for me. I fell in love with it before release, while I was in college. On its day of release, I braved some harsh February Ottawa weather to go and find a copy at one of the nearby game stores. I say nearby, but it was at least a 45-minute walk. It left a…
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Review – Pikmin 2
The launch of Pikmin was a reasonable success for Nintendo, especially considering it was a new license. It wasn’t quite the numbers that Mario Sunshine or The Legend of Zelda: Wind Waker pulled, but it did push over a million, so that’s nice for it. In 2004, it was time for a sequel, which would take the form of the appropriately named Pikmin…
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Review – Pikmin
Nintendo has maintained a reputation as a company that never releases new properties. The common thought is that they only constantly rehash their staples: Zelda, Mario, and some others that variables that change over time. That’s never been very accurate, and it seems to be a little less repeated these recent years, but to demonstrate how long this belief has…
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Review – Metroid Prime
After an eight year haitus, Metroid returned in a big way. On the same day in 2002, Metroid Fusion for the Gameboy Advance and Metroid Prime for the Gamecube were released in North America. Fusion was a traditional sidescroller developed internally at Nintendo and closely follows the gameplay of Super Metroid. Prime, on the other hand was given off to…