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Review – Game Dev Story
Kairosoft games somehow manage to cover a large variety of subjects while still following a pretty strict formula. It's an addicting formula, and that's maybe part of the problem. Nonetheless, I'm still endeared by them, and feel the need to play their games occasionally. It all started with Game Dev Story.
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Review – TroubleDays
Are you ready for some ecchi? Hentai da yo~! I wrote this Troubledays review and pitched it to Destructoid. They passed on it because they weren't quite sure if they wanted to cover the genre. I'm not sure that was actually the whole reason, but it was what I was told. It ended up here, anyway.
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Review – Retro Game Challenge
If you consider yourself a retro gamer, then Game Center CX might be up your alley, since it's a celebration of old games. It even, appropriately, got its own video games, with the first being localized as Retro Game Challenge. It's a unique way of capturing the bygone era.
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Review – Animal Crossing: New Horizons
I've got a history with Animal Crossing going way back to the GameCube era. A new one arrived just in time for Covid lockdowns, which was pretty serendipitous. But can it live up to previous games in the series? No. When I ask that question, it usually means no.
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Review – Luigi’s Mansion 3
I’ve always been a fan of Luigi. Ever since his high jumps nearly broke Super Mario Bros. 2. When I’d play Super Mario World alone, I’d start a two-player mode and kill off Mario so I could just play as Luigi. So, golly, I was so on board with Luigi’s Mansion back when it dropped alongside the Gamecube in 2001.…
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Review – Rule of Rose
For bringing me my beloved Chulip, I feel I owe Punchline a debt of gratitude. Unfortunately, in their short time as a developer, they only made two games; the aforementioned Chulip and an obscure horror game called Rule of Rose. The two games are nothing alike. Chulip is a weird adventure game where you smooch people, whereas Rule of Rose…
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Review – Shadowrun: Hong Kong
I'm always hungry for Shadowrun. Shadowrun Hong Kong builds off Harebrained Schemes' previous games to present something that is similar, improved, but also deficient in some ways. Or over-ficient, maybe. Listen, I'm not sure how much to give away in these blurbs. Maybe just read on to see what I mean.
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Review – Deltarune: Chapter 1
As much as I adore the game, I don’t want a sequel to Undertale. It’s not that I think that developer Toby Fox wouldn’t do a decent job of it, but it’s a self-contained story that wraps up in a satisfying way. Any attempts to extrapolate on it would feel cheap and lessen the impact. Luckily, for his follow-up game,…
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Review – Shadowrun: Dragonfall – Director’s Cut
Shadowrun Returns set the groundwork for Harebrained Scheme's trilogy, and Dragonfall picks up the ball and runs with it. Wait... I guess "builds on it" would be the better follow-up to that analogy, but it's not as fun as taking a ball and running with it.
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Review – Quadrilateral Cowboy
I’ve felt a lot of goodwill toward Brendan Chung ever since Citizen Abel: Gravity Bone blew my young mind with its expert melding of interactivity and narrative. Quadrilateral Cowboy sounded like a game he was making specifically for my own specific interests. Hacking, old computer hardware, his own personal twist on storytelling; it’s a recipe that gets my thighs grinding.…