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Review – TroubleDays
One of my favourite stories to tell about myself is the time I bought a bunch of ecchi games on a Steam Holiday Sale, and the store algorithm immediately jumped to the conclusion that I was a pervert. Is it correct? Do I play these games ironically or do I actually get some titillation from them? That’s none of your…
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Review – Retro Game Challenge
I have a few attachments to Retro Game Challenge. I first experienced it during the formative years in my interest in retro games. While I was beginning to stack up a collection of grey plastic cartridges, having a game that attempted to emulate the experience as it was back in the 1980’s was enthralling. Since then, however, I’ve become a…
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Review – Animal Crossing: New Horizons
Me and Animal Crossing go way back. I remember drooling over it when it was still known as Animal Forest in Japan. I dreamt of a game like The Sims, but cuter and with more to do outside the home. That’s not what I got, but I fell in love with it all the same. It’s a game series I…
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Review – Luigi’s Mansion 3
I’ve always been a fan of Luigi. Ever since his high jumps nearly broke Super Mario Bros. 2. When I’d play Super Mario World alone, I’d start a two-player mode and kill off Mario so I could just play as Luigi. So, golly, I was so on board with Luigi’s Mansion back when it dropped alongside the Gamecube in 2001.…
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Review – Rule of Rose
For bringing me my beloved Chulip, I feel I owe Punchline a debt of gratitude. Unfortunately, in their short time as a developer, they only made two games; the aforementioned Chulip and an obscure horror game called Rule of Rose. The two games are nothing alike. Chulip is a weird adventure game where you smooch people, whereas Rule of Rose…
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Review – Shadowrun: Hong Kong
I'm always hungry for Shadowrun. Shadowrun Hong Kong builds off Harebrained Schemes' previous games to present something that is similar, improved, but also deficient in some ways. Or over-ficient, maybe. Listen, I'm not sure how much to give away in these blurbs. Maybe just read on to see what I mean.
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Review – Deltarune: Chapter 1
As much as I adore the game, I don’t want a sequel to Undertale. It’s not that I think that developer Toby Fox wouldn’t do a decent job of it, but it’s a self-contained story that wraps up in a satisfying way. Any attempts to extrapolate on it would feel cheap and lessen the impact. Luckily, for his follow-up game,…
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Review – Shadowrun: Dragonfall – Director’s Cut
Shadowrun Returns set the groundwork for Harebrained Scheme's trilogy, and Dragonfall picks up the ball and runs with it. Wait... I guess "builds on it" would be the better follow-up to that analogy, but it's not as fun as taking a ball and running with it.
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Review – Quadrilateral Cowboy
I’ve felt a lot of goodwill toward Brendan Chung ever since Citizen Abel: Gravity Bone blew my young mind with its expert melding of interactivity and narrative. Quadrilateral Cowboy sounded like a game he was making specifically for my own specific interests. Hacking, old computer hardware, his own personal twist on storytelling; it’s a recipe that gets my thighs grinding.…
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Review – Sin & Punishment Star Successor
It's incredible that we ever got a sequel to Sin & Punishment. It launched in the twilight days of the N64 and didn't sell very well. Star Successor isn't a great fit for how Nintendo was pushing the Wii at the time. But somehow the stars aligned and here we are.