-
Review – The Procession to Calvary
While Four Last Things centred around sin and the joy of sinning and how great sins are, The Procession to Calvary zooms in a bit closer to focus in on a subset of wrath: murder. My favourite thing! I assume it’s the favourite thing of most gamers. Most games have us indiscriminately murder people without worrying about who’s going to…
-
Review – Blood: Fresh Supply
I love Ken Silverman’s Build Engine. I toyed around with it when I was a kid, and I recall a period in early adulthood where I dove into its inner workings, as well as Silverman’s other projects. It is the perfect 2.5D engine, with the right balance of limitations and sophistication. But I only really played Duke Nukem 3D. Well,…
-
Review – Four Last Things
I’m more of a modern art appreciator. People being good at, like, depicting nature and stuff is cool and all, but it’s the weird stuff that speaks to my soul. I’m sorry if you thought I was sophisticated and that shatters the illusion. So, someone hacking up some renaissance paintings and gluing them back together like a ransom note is…
-
Review – Mafia: Definitive Edition
I should have probably been more enthusiastic about Mafia: Definitive Edition. Hold on, that’s not as revealing as you may think. I’m just saying, a full remake of one of my favourite games from my adolescent days probably should have been more of a priority for me. I bought it around release, but never pushed far into it. Probably because…
-
Review – Rendering Ranger: R2 Rewind
A ridiculously rare Super Famicom game is given new life in Rendering Ranger R2 Rewind. Well, not "new" life, but if you haven't played it, it's new, right?
-
Review – Mafia
Open-world crime games are hardly uncommon. Even when Mafia was released in 2002, it wasn't breaking new ground. But it found success where few games at the time did: a slavish dedication to detail.
-
Review – Wyrmhall: Brush and Banter
I've never cleaned anything in my life, so Wyrmhall: Brush and Banter was certainly a learning experience. As it turns out, I'm pretty good at it, as long as you don't count the times I made a mistake and almost undid all of reality. At least there's snacks.
-
Review – Tales from Off-Peak City Vol. 1
The third-ish game in Cosmo D's body of work pushes forward the pizza-centricity that the series has followed. Placing you at the corner of Yam and July, you work undercover in a pizza joint, making pies and learning the darker secrets behind the neighbourhood and the factory that dominates is skyline.
-
Review – The Norwood Suite
Cosmo D's second(ish) game is where he really starts blending game design in with artistic expression. The Norwood Suite still leans heavily on its style, but things begin to feel more like a video game as adventure elements get tied in. The result is something of a paradox: simple but complicated.
-
Review – ToeJam & Earl III: Mission to Earth
The third entry in the ToeJam & Earl series doesn't exactly have the best reputation. It called to me, though. Panic in Funkotron turned out to be exactly what I needed at that time, so I feel like I owe ToeJam & Earl III: Mission to Earth a chance, at the very least.