• A Procession to Calvary header
    2020s,  Review

    Review – The Procession to Calvary

    While Four Last Things centred around sin and the joy of sinning and how great sins are, The Procession to Calvary zooms in a bit closer to focus in on a subset of wrath: murder. My favourite thing! I assume it’s the favourite thing of most gamers. Most games have us indiscriminately murder people without worrying about who’s going to…

  • Blood Header
    1990s,  Review

    Review – Blood: Fresh Supply

    I love Ken Silverman’s Build Engine. I toyed around with it when I was a kid, and I recall a period in early adulthood where I dove into its inner workings, as well as Silverman’s other projects. It is the perfect 2.5D engine, with the right balance of limitations and sophistication. But I only really played Duke Nukem 3D. Well,…

  • Four Last Things. It's that weird butt picture from The Garden of Earthly Delights by Hieronymous Bosch.
    2010s,  Review

    Review – Four Last Things

    I’m more of a modern art appreciator. People being good at, like, depicting nature and stuff is cool and all, but it’s the weird stuff that speaks to my soul. I’m sorry if you thought I was sophisticated and that shatters the illusion. So, someone hacking up some renaissance paintings and gluing them back together like a ransom note is…

  • Mafia: Definitive Edition Header
    2020s,  Review

    Review – Mafia: Definitive Edition

    I should have probably been more enthusiastic about Mafia: Definitive Edition. Hold on, that’s not as revealing as you may think. I’m just saying, a full remake of one of my favourite games from my adolescent days probably should have been more of a priority for me. I bought it around release, but never pushed far into it. Probably because…

  • The Norwood Suite Header
    2010s,  Review

    Review – The Norwood Suite

    Cosmo D's second(ish) game is where he really starts blending game design in with artistic expression. The Norwood Suite still leans heavily on its style, but things begin to feel more like a video game as adventure elements get tied in. The result is something of a paradox: simple but complicated.