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Review – Deadly Premonition
For better or worse, Deadly Premonition had an impact in my development as a video game critic. The game is memorable for a lot of reasons, but it is, in my opinion, one of the best examples of how a game doesn't need to be good to be meaningful.
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Review – Game Dev Story
Kairosoft games somehow manage to cover a large variety of subjects while still following a pretty strict formula. It's an addicting formula, and that's maybe part of the problem. Nonetheless, I'm still endeared by them, and feel the need to play their games occasionally. It all started with Game Dev Story.
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Review – Halo: Reach
I had an appreciation for Halo back in its heyday, but never counted myself as a fan. Every so often, I feel the need to play one of the games again, but it only seems to confirm that I don't love them. Is Halo Reach an exception to that? No.
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Review – Fragile Dreams: Farewell Ruins of the Moon
Towards the end of the Wii’s lifespan, I made an effort to scoop up whatever lingering titles I was still deficient on. Fragile Dreams: Farewell Ruins of the Moon was one title that I hadn’t experienced that showed up on a few lists of hidden gems on the system, so I made it a point to pick it up. I…