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Review – Dandy Dungeon: Legend of Brave Yamada
For his part in creating my beloved Chulip, Yoshiro Kimura has earned a lot of goodwill from me. As such, I’ve been happily lapping up the games produced by his new studio, Onion games. However, I missed my chance to play Dandy Dungeon: Legend of Brave Yamada on mobile, and I don’t remember why. The game is now defunct on…
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Review – Deltarune: Chapter 1
As much as I adore the game, I don’t want a sequel to Undertale. It’s not that I think that developer Toby Fox wouldn’t do a decent job of it, but it’s a self-contained story that wraps up in a satisfying way. Any attempts to extrapolate on it would feel cheap and lessen the impact. Luckily, for his follow-up game,…
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Review – Shadowrun: Dragonfall – Director’s Cut
Shadowrun Returns set the groundwork for Harebrained Scheme's trilogy, and Dragonfall picks up the ball and runs with it. Wait... I guess "builds on it" would be the better follow-up to that analogy, but it's not as fun as taking a ball and running with it.
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Review – Baobabs Mausoleum Episode 2: 1313 Barnabas Dead End Drive
I was left feeling cold by the gameplay of Baobabs Mausoleum Episode 1: Ovnifagos Don’t Eat Flamingos, but still came away with nothing but affection for it. It was its aesthetic; a weird mix of creepy and groovy. It was its protagonist who I kept reading in the voice of Jack Nicholson. It was the lighthearted horror that wasn’t so…
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Review – Baobabs Mausoleum Episode 1: Ovnifagos Don’t Eat Flamingos
The indie games market isn’t what it used to be. What once felt like a thrift shop bin full of knickknacks and other oddities is now more similar to a dumpster. If you wade into it, you might find some hidden treasures, but you’ll more likely emerge with a bad smell and a strange disease. We now largely rely on…
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Review – Quadrilateral Cowboy
I’ve felt a lot of goodwill toward Brendan Chung ever since Citizen Abel: Gravity Bone blew my young mind with its expert melding of interactivity and narrative. Quadrilateral Cowboy sounded like a game he was making specifically for my own specific interests. Hacking, old computer hardware, his own personal twist on storytelling; it’s a recipe that gets my thighs grinding.…
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Review – Sin & Punishment Star Successor
It's incredible that we ever got a sequel to Sin & Punishment. It launched in the twilight days of the N64 and didn't sell very well. Star Successor isn't a great fit for how Nintendo was pushing the Wii at the time. But somehow the stars aligned and here we are.
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Review – Army Men: Sarge’s Heroes (PS1)
You might recall me mentioning that a lot of Army Men ports were completely different depending on what platform they were on? Sarge's Heroes on PS1 is a good example. It resembles the N64 and Dreamcast versions, but its levels and the way it plays are completely different. Not in a good way.
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Review – Uncharted 3: Drake’s Deception
I often wonder what authorities think when they come across the carnage left in the wake of Nathan Drake. As a gunfight raged through what was essentially a museum, I could only theorize on how the discovery would go. Would they blame gang violence? Surely they wouldn’t easily arrive at the conclusion that one dude and his murderous friends were…
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Review – Hypnospace Outlaw
These days, the internet is a lot of robots talking to each other. It's an incredibly surreal place, becoming more and more devoid of humanity. More than anything, Hypnospace Outlaw provides a way to see the internet when it was raw and human.